Coordinates

Coordinate Systems

Here we will explain a bit about the coordinate systems that astronomers employ.

We can start off by looking at the very simplest coordinate systems, to hone our skills at imaging the rotation from 3 dimensions to 1 or 2 dimensions.

A Line in 3D Space

As you can see, this is a line rotating through 90 degrees. The result is that we are looking at a one dimensional object from the point of view of the one dimension itself. So we have effectively reduced the dimension to 0, which is why we see a point. The same thing works for other objects in other dimensions.

Mitch-line-to-point202

A Circle in 3D Space

For example, here is a circle that is a two dimensional object. In a very similar fashion, we rotate through 90 degrees and the result is a line. This would work for any two dimensional figure, including squares, triangles, etc.

Mitch-circle-to-line02

A 3D Sphere Reduced to 2D

Finally, we can see in this last graphic that a three dimensional object can be reduced to two dimensions. Now, here we first see that the different colors in the initial image represent the curved surface of the sphere. As the image changes, notice that the colors will eventually become just one shade of purple. This suggests that the object no longer has significant depth and is essentially a "flat" circle in two dimensions. (In reality, the object is very thin so as to even exist in our image.)

It's important to note that in the first two animations we were simply altering our perspective. For the line, we looked at it from its end and it appeared to become a point. For the circle, we looked at if from its edge and it appeared to become a line. In a sense, this is what happens to a three dimensional object when observed from a great distance. The fine details which indicate the depth of the object are lost. So while in our animation we actually squeezed the sphere into a thin disk, the same effect would hold if we took a real ball and moved it very far away from you. It would start to look just like a circle.

Mitch-sphere-to-circle02

2D to 3D

Another way of thinking about this is to try and go the other way. Imagine that we have a line which we suspect may be a two dimensional figure turned to look like a line. If we rotate it, we might expect a circle and we'd be wrong. Instead we have a square. But at the reduced level, it's impossible to tell them apart. They both look like lines.

Mitch-line-to-square02

The point of these examples is to give a bit of practice in thinking about how objects may appear depending upon the dimensions observed. You can play with these examples using MathPlayer, by clicking on the dynamic models below.

Line in 3D

Circle in 3D

3D Sphere to 2D

These examples serve to demonstrate some of the difficulties of understanding the “true” orbit of a celestial object, given that we usually only have observations measured  against essentially a 2D background of stars.

Astronomers needed a way to describe the stars and other objects that they saw in the night sky, so that they could quantify where these objects were.

Celestial Sphere

One of the coordinate systems very relevant to us is the celestial sphere, used by astronomers to describe directions of the stars and other astronomical objects in relation to the Earth.

CelestialSphere02

This system has been used by astronomers since ancient times. It is an x-y coordinate system, recorded as the intersection of two circles on an imaginary sphere. The observer is at the center (i.e., on Earth looking out).

The circles are lines of longitude and latitude. One set of circles runs perpendicular to the celestial equator, ascending overhead from the observer’s horizon. So for example, for an observer at the Earth’s equator, the lines of “right ascension” (measured in hours, minutes, and seconds) record objects apparently rising in the east. The other set of circles runs parallel to the celestial equator (declination, measured in degrees).

On to Gauss.

Back to the science.

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